Revisiting Wear OS Development 9/29/2020 I’ll admit, it’s been a while since I released a Wear OS app. However, I’m pleased to say that I am currently working on a new one! In this post, I’ll be talking about why I haven’t worked on a new Wear OS app for a really long time, and what my plan is for this new one. Why so long? To be honest, the reason I haven’t ever gotten super into Wear OS development is that I had previously been using Xamarin, which allowed me to write Android apps in C#. While Xamarin is really cool, it’s also not the most reliable. After installing updates for it, I will often have to do quite a bit of troubleshooting to get the app I am working on to build and/or get deployed to the emulator or physical device that I’m testing the app on. It’s not always this complicated to use Xamarin, but this sort of thing is quite irritating when I’m on a schedule, so I have been trying to move on from it over the last few months, especially when the app was able to buil...
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